So, if you are just looking for a very powerful soft body physics engine, I think Armory is very well founded. But it’s dead simple to add in the missing things. And not all functions of haxebullet are supported through the Armory GUI. And not all functions of AmmoJS are supported by haxebullet. Currently, not all functions of Bullet are supported by AmmoJS. idl Interface Definition Language file and it spits out javascript code - that’s witchcraft in my opinion). AmmoJS on the other hand is just a port of Bullet to Javascript (through EMScripten - basically you feed EMScripten the Bullet C sources and an. I’m by no means an expert in Haxe/Kha/Armory, but here is what I learned: For physics simulation, currently Armory is using haxebullet, which is just a wrapper for AmmoJS (if you’re targeting the web) or the Bullet Engine (if you’re targeting C/C++). I guess that’s the beauty of open source… Awesome, what this guy is doing in Blender. I just want to give some instructions on how to make it work and I will not have time before the weekend to do that.
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